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Old Mar 29, 2011, 12:34 PM // 12:34   #1
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Hi there,

I am looking to play a monk for the first time since 2006-7. Main reason was to have a monk character to help the guild I am in when we do elite areas, missions etc.

I have been looking at some of the updates since and I do like the look of 'Healing Burst'.

I was thinking of running something like:

Healing Burst
*healing skill* (Patient spirit? Dwayna's Kiss?)
Seed of Life
Aegis
Prot Spirit
Shield of Absorption
Selfless Spirit or GOLE
Cure Hex/some form of condition removal (depending on area and which is needed more)

(I was going to use res scrolls for a resurrection, but could fit in a res on my bar if needed)

In terms of runes i was thinking full survivors with 12+1+1 healing, 9+1 Divine Favor and 9+1 Prot. Or maybe 12+1+1 healing, 10+1 Divine Favor and 8+1 Prot.

Weapon I thought about using was Kephket's for now for the +20% enchanting duration. Should have 47 energy with the weapon an a +2 attunment rune (is that enough)?

I was just wondering:

1. I haven't used Healing Burst before, is it viable to run it in NM/HM or elite areas. Am I better off going UA or WOH?

2. If i was to run Healing Burst and was playing with heroes what would be the best combination? My Healing burst plus a UA hero, WOH hero, N/Rt hero, Rt hero or some form of E/mo ether healer? I have limited experience with Monks and thought some monk players who run Healing Burst might have some experience.

3. Am i better off running more heals instead of going prot heavy with just 2 healing skills?

Any help or advice would be greatly appreciated.

Last edited by Lodar Aric; Mar 29, 2011 at 12:54 PM // 12:54..
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Old Mar 29, 2011, 01:16 PM // 13:16   #2
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I am not a great build maker but monks have no business carrying a rez. Don't even think about it.

and what is your reason for wearing survivors? Maybe it is a good one but I would expect radiant to be more useful.
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Old Mar 29, 2011, 01:18 PM // 13:18   #3
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splitting amongst prot, div favor and healing is not a good idea. get your divine favor to 14 (or 15/16) and use 12 in healing. When I do hard stuff in HM I make my hero team take care of some crazy damage and spikes and I'm the only healing running AP to spam seed of life and chain aegis by myself whilst maintaining energy. Making my 5 other skills completely optional. If you really want to use healing burst, don't go hybrid.
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Old Mar 29, 2011, 01:24 PM // 13:24   #4
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Are you running with just heroes or intending to play with other people? If you are playing with others, then are they random pick-up groups or guildies?
If they're pugs then your build is largely fine (although I'd push for a Major healing rune and might boost DF a little higher, perhaps 11+1+2 Heal, 10+1 DF). Don't take Patient Spirit if anyone else in the team has heals. I do prefer Word of Healing for hybrid bars though (definitely run 12+1+1/2 in Healing if you take that)

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Originally Posted by jensyea View Post
splitting amongst prot, div favor and healing is not a good idea. get your divine favor to 14 (or 15/16) and use 12 in healing.
Bad advice if you know nothing about the rest of the team. Hybrid bars are excellent.
When playing with just heroes run whatever you want really, heroes do a lot of work. If you have guildies then you can coordinate a little better.


Quote:
Originally Posted by Lodar Aric View Post
the best combination? My Healing burst plus a UA hero, WOH hero, N/Rt hero, Rt hero or some form of E/mo ether healer? I have limited experience with Monks and thought some monk players who run Healing Burst might have some experience.
If you build right, then with heroes you should be the only backliner.
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Old Mar 29, 2011, 01:56 PM // 13:56   #5
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Originally Posted by Xenomortis View Post
Are you running with just heroes or intending to play with other people? If you are playing with others, then are they random pick-up groups or guildies?
I was planning on doing all of the above. For some missions I would pug if the opportunity was available to do so, heroes on my own and would team up with other guild members. Even if I pug i could see scenarios where i would add a hero to complement Healing Burst. Having said that with the 7 hero update though its probably more likely I would play just with heroes and guildies most of the time.

Quote:
Originally Posted by Xenomortis View Post
If they're pugs then your build is largely fine (although I'd push for a Major healing rune and might boost DF a little higher, perhaps 11+1+2 Heal, 10+1 DF). Don't take Patient Spirit if anyone else in the team has heals. I do prefer Word of Healing for hybrid bars though (definitely run 12+1+1/2 in Healing if you take that)
I did think about the major and might look into it. With a superior vigor and survivors the health hit wouldn't be too bad.


Quote:
Originally Posted by Xenomortis View Post
Bad advice if you know nothing about the rest of the team. Hybrid bars are excellent.
When playing with just heroes run whatever you want really, heroes do a lot of work. If you have guildies then you can coordinate a little better.




If you build right, then with heroes you should be the only backliner.
Yeah I guess it does depend on who else is in the team and finding something to complement. I guess if there was an ether prot or a MM bomber hero with prots then i could adjust my skills.

Thanks to everyone for the replies so far, really appreciate the advice given and food for thought.

Last edited by Lodar Aric; Mar 29, 2011 at 01:58 PM // 13:58..
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Old Mar 29, 2011, 03:59 PM // 15:59   #6
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Quote:
Originally Posted by Xenomortis View Post


Bad advice if you know nothing about the rest of the team. Hybrid bars are excellent.
Didn't specifically stated why, but hybrid bars using healing burst aren't very effective ones.
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Old Mar 29, 2011, 04:05 PM // 16:05   #7
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Quote:
Originally Posted by jensyea View Post
Didn't specifically stated why, but hybrid bars using healing burst aren't very effective ones.
Healing Burst is most suited to 12+ Divine Favour, yes. However then your bar is incredibly shallow since Healing Prayers and Divine Favour are very limited.
10 (9+1) Divine Favour still gets an AoE heal from Burst that is worth something (not as a burst party heal like Heal Party, but as something that helps alleviate pressure) and you can easily push to 11+1 DF and have 10+1+1/2 Healing if you want more at the cost of the strength of your main bar push.
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Old Mar 29, 2011, 06:04 PM // 18:04   #8
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Run a major on your monk and wear armor insignias... Survivor only helps if they spike for 500+

11+1+1=13 Heal
11+2=13 DF
8+1=9 Prot

480+30 (shield)+50 (Sup vigor) + 10 (Vitae) -35 (Major)= 535 ... I've done 13Heal/13DF/7prot with minor DF before as well.

For LOLs sometimes I run 11+1+1=13 Heal/10+3=13DF/6+1=7Prot/7Tactics so I can use my 6/14 shields at a penalty of 75HP rather than 35.

Healing Burst
D-Kiss (only use when Burst is on cooldown)/Patient (terrible when there's 2 heal/hybrid monks)
Cure Hex --> swap to 40/40
Seed of Life --> swap to enchanting staff
Prot Spirit --> enchanting spear
Aegis --> enchanting staff
SoA --> enchanting staff
Draw conditions/Selfless Spirit/"I am unstoppable!" for Mallyx

You don't need 13DF, it's just a nice breakpoint since you get +4 rather than +3 at 13 and 8. 8 is much too low.

Typical WoH is 14/10/10... only SoA is stronger on that bar.
UA is only better for pumping out party heals. You have 3 slots used for that (unless you're being a fake HB running 2s heal party), and non-elite heals are pretty much patient (160-170), d-kiss, gift (160-170 @10Heal), dismiss (80-90 @10 prot). Ethereal is slow and interruptible; whisper is a small range. I'd say Burst is a better general bar, UA is better if there's heavy amounts of AOE like splinter, Rodgort's, etc that aren't going to be packets and hex stacks (deny hexes + UA boosted d-kiss).

Unless you're going UA+ DH+HD+Gift +Dismiss + Deny hexes +Seed + Aegis/Prot Spirit/SoA, there's no way to pump prot. 14DF (16DF hat swap), 10 Heal, 10 prot...is not much better than the Healing Burst bar due to skillbar space. The other variants of UA which pump d-kiss + Patient aren't very good when you have another monk simply because d-kiss doesn't heal as much as Healing [email protected] unless there's 3+ enchants/hexes, even under UA.

Last edited by LifeInfusion; Mar 29, 2011 at 06:31 PM // 18:31..
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Old Mar 30, 2011, 03:12 AM // 03:12   #9
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Quote:
Originally Posted by Aeronwen View Post
and what is your reason for wearing survivors? Maybe it is a good one but I would expect radiant to be more useful.
Not really. More energy doesn't mean good energy management. Its better to run survivors or armor runes so you're harder to kill assuming you take any damage. If you're running out of energy generally it means 1 of 3 things (or all three)

1: Your team are idiots and are making it too hard for you. Eg standing in fire, aoe ect

2: You're not Proting your targets right. Eg, putting PS on the guy standing in lava, healing a player THEN using dismiss/cure on them, not using Aegis, putting Guardian on the guy getting hit by casters spells ect.

3: You're spamming your skills, nuff said about that I think.

Assuming your team knows what they're doing and you do as well you should really only need a pool of 25 energy. Ofc it would be better to be on your staff and or 40/40 set but its possible to monk on your high HP set. Matter of fact when I'm teaching people to play monk I tell them to sit on that set so they brake that habit of spamming their skills so they use their bar as its intended.

Last edited by JDRyder; Mar 30, 2011 at 03:16 AM // 03:16..
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Old Mar 31, 2011, 12:30 PM // 12:30   #10
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Quote:
Originally Posted by Lodar Aric View Post
I was thinking of running something like:

Healing Burst
*healing skill* (Patient spirit? Dwayna's Kiss?)
Seed of Life
Aegis
Prot Spirit
Shield of Absorption
Selfless Spirit or GOLE
Cure Hex/some form of condition removal (depending on area and which is needed more)

(I was going to use res scrolls for a resurrection, but could fit in a res on my bar if needed)
Word of Healing [E]
Dwayna's Kiss
Dismiss Condition
Protective Spirit
Glyph of Lesser Energy
Aegis
Cure Hex
Healing Breeze or Mending if you're pugging and want to troll them like there's no tomorrow

Armor with survivor insignias. Weapon set for casting heals, second set with +enchants for casting Aegis and PS. Your energy pool should be around 50 which is plenty.
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Old Mar 31, 2011, 05:19 PM // 17:19   #11
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Bring RoF, ditch patient or dwayna, it works wonder in many cases
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Old Mar 31, 2011, 05:33 PM // 17:33   #12
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Never ditch Dwayna's Kiss. She's very sensitive about that. Besides, it can heal for a lot if your target is hexed and/or covered in conditions. And the icon is sexy. Just look at those lips. /drool
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Old Mar 31, 2011, 09:46 PM // 21:46   #13
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Since DKiss is only used when WoH is on recharge (and is seldom enough to bring a target back to a stable level) and RoF casts faster than WoH, it sometimes makes much more sense to drop DKiss for RoF.
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Old Mar 31, 2011, 10:32 PM // 22:32   #14
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Yea, I use to use Dkiss with WoH myself (not a fan of PatS) but actually took Ensigns advice and started using ROF again. Don't know why I stopped using ROF tbh. All those months of using PatS in GVG made me forget about it I guess. Cure and Dismss are enough extra healing when WoH is down, and RoF is more useful than DKiss 90% of the time.
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